Devlog #2: The Iron Cloud Opens
The second big commit finally pushed Ink & Iron into Chapter Two.
The story now climbs into the Iron Cloud Monastery, where the mountain gets colder, the rules get stranger, and the player starts to feel the world pushing back. I also got a proper combat system in place, so fights now run on Qi, HP, Yin, and Yang instead of just vibes and hope.
The other big cleanup was structural. I split the game into real scene files for Chapter One and Chapter Two, and moved the shared terminal stuff into a library. That means the typewriter effect, menus, and transitions are finally reusable instead of living in one giant main.ts.
What’s working:
- Chapter Two is playable
- Combat is now turn-based and stat-driven
- Chapter files are split cleanly
- The monastery atmosphere is landing well
What’s next:
- Expand the monastery arc
- Tighten boss combat
- Make the Dragon Seal matter even more
It’s still rough, but now it feels like a real game instead of a long experiment.
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