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ungoosed

Here’s what works so far:

  • Create rooms, with 2 - 4 players (and an optional password)
  • Join other rooms!
  • The creator of the room can begin the tournament, and select the first game. All other clients will stay in sync
  • Currently, only a simple test game is available
  • After each game, players are awarded points based on their ranking
  • The winner of the game will choose what the next game is
  • Once a player wins enough games and gets over 200 points, the tournament ends
  • The final ranking is shown, and then players are disconnected from the room
    (These last couple hours have been fixing bugs, and implementing the results and final results, as well as the point system)
    (as you can tell it is working, but not polished and kinda broken)
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ungoosed

Implemented a basic game lifecycle: starting a minigames, ending it, and resolving scores. fixed a few other things.

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ungoosed

Picked this project back up after about a year of it sitting stagnant. Added password support for the multiplayer rooms, fixed several networking bugs, used a different websocket watching system, began reworking the game selection screen and mechanics, and cleaned up the code.
I left this project in quite a mess so I need to get working!

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ungoosed

I’m working on my first project! This is so exciting. I can’t wait to share more updates as I build.

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