Activity

arborium

Added little spinning plusses as well as date information in the top left. I also changed some of the fonts and positioning of existing elements, and changed the project file layout so that in the future I can redirect to a mobile-friendly version of the site.

Attachment
0
arborium

Made the box a circle and added rotation to it

Attachment
0
arborium

Added scrolling diagonal text that will eventually be synced with currently playing music. Also started working on central bg circle, currently is only a square that moves at a 8step pattern.

Attachment
0
arborium

Added the triangle in the corner, next I’ll add the diagonal moving text that will sync with whatever I’m listening to on spotify

Attachment
0
arborium

Alright, first devlog.

I worked on testing various components of the project, like testing injection into PICO8 and testing how to store values in a python server. I spent most of the time actually setting up everything and testing to see if this was even possible, but I should start making significant progress soon.

Currently, I intend to send { XValue, YValue , webID } from the user, where the webID is assigned by the server and this is only being used to properly index the X and Y values. The client will also have its own copy of the server array, excluding the most recent webID (because it’s useless to the client).

The server has a similar array that looks like {‘webID’: 2, ‘coordinates’: {‘1’: (‘2’, ‘0’), ‘2’: (‘61’, ‘1’)}} where webID is the current highest webID and coordinates is a set of tables for each webID.

I’m not sure how I’m going to do syncing without updating 30times/s, maybe just if the client detects a change between server and local tables then it fully syncs the table.

Next I’m setting up PICO-8 with the array, hopefully my current method of sending variables works, otherwise it’s going to be a long, unsorted array. Lua natively has support for nested tables, but it’s a matter of injecting it that I worry about, as I’ve only tested with int and 2 variables. Even still, I could just do one long, unsorted array instead of sub-talbes and iterate through it with a *2…

I’m also going to set up drawing the sprites to the screen, which shouldn’t be hard. I don’t think I’m going to add proper animation support at least at firsts due to complexity, but we’ll see… it’s only a couple more variables……

Attached is a picture of the current website, which just allows multiple connections to modify the same array. This is the same behaviour I expect to see with the Celeste cart, just without the cart.

Things Accomplished:
Set up webserver with simple array test
Discovered + Wrote documentation for injecting PICO8

Attachment
0