Activity

HelloFaizan

Coded the country flag component also, used flagcdn api for flags at low quality, removed the decimal of percentage for all other cards

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HelloFaizan

Implemented this referrer analytics table for the premium users

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HelloFaizan

Developed this ui for analytics, it shows the analytics of devices people visiting from, used Mui x pie chart for the graph

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HelloFaizan

ADDED ANALYTICS COMPONENTS

  • Working on this 11 month analytics graph with total visitors and unique visitors
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HelloFaizan

Implement link deletion and toggle visibility functionality backend logic and total link click counter backend logic and frontend showing that

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HelloFaizan

feat: Added Analytics

Full prisma schema for analytics
Backend logic for analytics counter
Backend logic for get analytics using date and time and filtering them accordingly
Backend api call for link click counter
On click of link, open the link also side by side api call to linkclick gor counting the click
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HelloFaizan

Added small of card components to the landing page,
Designed them in figma and imported to svg formate into the project

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HelloFaizan

Build this simple and minimal landing page

  • Designed the image in figma, it took forever ;)
  • Also worked on links part of dashboard
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HelloFaizan

Changed the socials ui for username page

  • SOcials deserve less spaces as compared to links
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HelloFaizan

Worked on [username] page, this page is like where random visitrs will visit and see your link in bio

  • fetched user full data using just the username

  • attached the name and bio and image to the page metadata to rank your link in bio higher

  • If user with username not available, show user not found component and added claim this username to the metadata

  • Designed this simple page with the name, image, bio and all the social links, its just simple

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HelloFaizan

Made the delete and edit social link possible, BBoth edit and delete is working with perfect backend logic

  • Also added the upstreaming thing, it instantly updated the ui layout like when we update, delete and add new social, so that the changes instantly popped up on ui

(Added AI hekp for upstreaming)

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HelloFaizan

Added Social Card Preview component

  • Itll first get all the added socials from db mainly its type, handle and url
  • After that get social meta from social-data with the social.type from db
  • After that sets all the data to the social card

!The edit and delete and drag to reorder is not working yet

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HelloFaizan

Added all the socials that are used by most of people

  • Here is the schema of socials data { id: "custom", name: "Custom URL", icon: "globe", baseUrl: "https://", isCustom: true, },
    still working on frontend, next is backend and backend logic
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HelloFaizan

Worked on socials page

  • All social medias (icons, links, name, id)
  • Social linking page
  • Add social media username dialog box,

Just the frontend, no backend logic yet

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HelloFaizan

Password change component

  • Users enters password
  • Backend password hashing
  • Backend password logic change
  • Store new password to the database
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HelloFaizan

Delete account logic

  • ui for delete account button

  • delete account dialog

  • input email just to be clear person actually wants to delete account

  • Delete account click -> Delete Dialog -> Enter user email -> verify email -> Delete Profile Image from UploadThing image stoage -> successfully delete account

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HelloFaizan

Worked more on image upload
_ deletes old pfp from storage before adding the new one

  • improved this 1 mb image upload limit from backend also
  • added progress bar to the image upload
  • added error component
  • saved image key to the prisma db to delete the image in future
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HelloFaizan

Working image upload deature

  • used UploadThing for image storage
  • Used react-image-file-resizer npm library to compress image for storage efficiency

Workflow
Choose File -> gets uuploaded to UploadThing -> Saves the image link to database

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HelloFaizan

Wokrked on username availability, checks if username is available or not using api
_ added debouncing to the username check function using useEffect to avoid spam api calls

  • used prisma $transaction to update both bio, name and username at same time and something occuers, it’ll throw error
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HelloFaizan

Worked on profiele customisation frontend and backend

  • Made a simple minimal ui for form
  • worked on backend to update profile name and bio
  • added the profile for image change
  • the backend for it is pending yet
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HelloFaizan

Improved the app sidebar
worked on unilink profile settings page layout
improved the unilink auth and made accessing dashboard more secure

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HelloFaizan

Designed this beautiful dashboard layout with side bar, right now the side bar is not taggleable, it just stays as it is, maybe ill make it toggeable, also added custom hooks to the project andsession hooks also to get name, email from session to show on layout

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HelloFaizan

Added FAQ page, termsand services page, privacy policy oage to the site and improved the project layout structure, like removed navbar from common kayout file, and kept that navbar only in landing page, this help page and auth pages, ill not be using same navbar in dashboard pages

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HelloFaizan

Designed this beautiful pricing page, it has 2 plans, free life time and premium on time payment for lifetime

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HelloFaizan
  • Added working login function, it firt validted the email and password input with the schema. then it encrypts th password and compare that woth the password stored into the database, then it checks others criterias also and later on logins the user into unilink

  • Also added the reset password function, when user enters email, we first validate the email and then crate a limited time token into db and sends user an email with the token, when user clicks on the link wit tokwn, we show him the new password field to change password, as simple as that (checks a lot of things for security)

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HelloFaizan

The whole register account logic is workinf perfectly fine, including backend, when user enters email, password and name, it first validates it then sends verification token, then when i click on verification link from email, it visits /new-verification page and verifies the token

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HelloFaizan
  • Added Register account backend logic with email for email verification
  • Added Password reset email logic (it generated a token and saves it for some time, when user user that token, user can change account password, after some time that token is invalid)
  • Added Welcome email logic, registered users will get an email welcoming them to the Unilink.

I am using Resend for emails, Postgresql for databae, prism ORM

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HelloFaizan

Worked on Prisma and backend part for authentication setup

  • Added Next Auth beta library
  • Connected it with Prisma
  • Added middleware file to make the site projected, like protect dashboard and other pages from non logged users
  • Coded the get user data, get full user data, get user data using emil, get user data using id etc
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HelloFaizan

Added 3 new pages

  • Forgot page (Request password change email)
  • Reset Password (Reset the password with the token from password change email)
  • New verification (Verify the email of new user)
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HelloFaizan
  • The frontend for login page

  • The frontend for Register page

  • NO BACKEND YET, ITS JUST FRONTEND

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HelloFaizan
  • Added Prisma for authentication and data storage into postgresql data
  • Inproved the background theme and added working theme toggle also
  • Started work on Register and Login page
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HelloFaizan

Improved the site SEO

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HelloFaizan

Structured Project Files
Added Next Theme for theme toggle
Designed a simple navbar
Added Shadcn ui and daisy ui

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HelloFaizan

Shipped this project!

Hours: 8.38
Cookies: 🍪 183
Multiplier: 21.8 cookies/hr

Lets goo, the mvp is up and working just fine

HelloFaizan

Made the prisma parse only when button is clicked, not every time a new word in editor. Added personal branding to the top

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HelloFaizan

I tried adding download diagram button but it didn’t work even after getting help from AI and cursor, i rolled back to previous version,

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HelloFaizan

Shipped this project!

Hours: 4.91
Cookies: 🍪 97
Multiplier: 19.66 cookies/hr

Another Minecraft plugin,

When added into server it can start a game among all the online minecraft serevr members and after every 5 minutes all players will be swapped to each others exact location so people can make traps and trap each other

HelloFaizan

Adding settings page, the logic is not working yet, just the ui and save the setting data to local storage

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HelloFaizan

Made the extension work both in Chrome and Firefox
Improved the pomodoro logic
Added realtime background timer
Improved the logic of popup close or new tab impact on pomodoro timer

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HelloFaizan

Added persestance timer storage to the extension, i will store the current timer and last updated to the browser local storage using the code below and when ever i restart the new tab or close the popup of extension, it still remains in that state

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HelloFaizan

Basic version 1 of FOKUSS pomodoro chrome and firefox extension, just start timer, stop and reset timer

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HelloFaizan

Shipped this project!

Hours: 5.4
Cookies: 🍪 8
Multiplier: 1.5 cookies/hr

Just made fun game inside Minecraft <3

Just add the plugin to your minecraft server and start the game with friends

HelloFaizan
  • Created README.md
  • Made actionbar changes
  • Improved half timer announcement
  • Made plugin live on Modrinth
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HelloFaizan

Added error handling, fixed minor bugs

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HelloFaizan

Made the Models dragable inside the canvas, just click any node or model bosy and place it somewhere in the canvas, isinitally it was hardcorded to a particular position inside the canvas using dagre, now made it moveable, Also fixed some minor bugs, some typos i have did in the code

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HelloFaizan

Worked on joining the lines all togther, for now it has bugs, that the lines look like loop, it should have only 1 node of any 1 side and line from start from thhat node only and connect with other node of other model, working on it, for automatic layout, i used dagre layout, it automatically positions them apart from each other

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HelloFaizan

Added the connection arrow that links the enum and the model via this arrow and nodes. The most difficult part was dealing with nodes and position on convex

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HelloFaizan

Worked on the canvas. Added the models for node, made 3 seperate columns, one for name, another for type nd last pne for telling about default value, is it autogenerated, is it unique and much more. Improved the ui nd set the color scheme to dark, next have to add enum nodes and make it dragable, right now its just placed there, it cant be moved and it doesnt have that node lines, that shows the relations

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HelloFaizan

The basic version of app is here

  • It parses prism code in real time with each new character added to editor
  • It Shows the relational nodes
  • It renders the errors but need to show them to users
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HelloFaizan

Added a real coding editor monaco editor, it supports a lot of languages including prisma but lacks its theme which sucks. SO far we have implemented the monaco editor and tested it, its working fine, also divided layout into 2 segments, for for the editor and one for whats comming up

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HelloFaizan

Removed endGame() calls from DeathListener (only cleanup when game ends)
Updated swapPlayers() to check alive count after swap
Boss bar only shows alive players
All player count checks now use alive count instead of total count
The game will now:
Continue rounds even when players die (until 1 remains)
Only end when 1 player is left (winner) or all die
Not show “ended by op” when players die naturally

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HelloFaizan

dded the Player Death listener, when eprsion dies, after the swap not inbetween the round, inbetween player can die s many times as possible, but only after swap, he will be removed from game nd other alive pplayers can continue next rounf

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HelloFaizan

Impleted the swap player logic that is going to swap players after the time reaches 5 minutes

  • The each roud time is dynamic, can be chnged in config file
  • Added shuffle swap logic - it will shuffle all chnges and teleport them to random players location if more then 2 people playing
  • added that light enderman tp sound effect on tping people
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HelloFaizan

Worked on Game Mechanics

  • Mostly added the whole logic on PLayer joining the game, leaving the game, last man standing
  • Added BossBar with toggleable from config file
  • Added changable round timer
  • Added gradient to boss
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HelloFaizan

basic first command of the plugin

  • Added the config file yml
  • Made changes in plugin.yml
  • Added basic logic to the plugin
  • More tme was spend on fixing gradle and jvm issue
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HelloFaizan
  • Added custom Action bar to keep the block name always on the screen

  • Added half time announcement for the round with a cool sound effect

  • Added last 10 seconds timer in players action bar who have not completed the task yet with sound effect with lower to higher pitch change e=with each second to mark urgency.

  • Used AI to generate these feature images ofr modrinth

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HelloFaizan

Added more features to the plugin

  • Added config file system - users can configure the plugin as per need.

  • Added blacklist blocks - users can blacklist some blocks like barrier blocks, command blocks etc

  • Added weight-age system - with each round passes by increase the block difficulty, with first round the blocks will be easy.

  • Added nether end blacklist system - user can ban the items from these dimensions in config file

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HelloFaizan

Added 3 new commands

  • /bs quit => only users playing block shuffle can run this command to quit the game they are playing

  • /bs help => help guide for new players

  • /bs about => about the plugin, about the developer of plugin and latest version of minecraft plugin

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HelloFaizan
  • Fixed all the minor bugs
  • Added colorfull text messages to the server
  • Added solo mode, if the user is alone in server, he can play alone.
  • Improved the timer from 3min to 5 minutes
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HelloFaizan

Worked on mvp version of minecraft plugin

  • Added game logics
  • Game Start Logic
  • Timer Logic
  • Next Round Logic
  • End Game Logic
  • Random Block Logic
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