Loads of focus on cameras and sounds since the last, the game now has 2 different actual cameras, one for the main menu and one for the player. Will be adding another that can show ahead of the player for puzzles that will be coming soon. Pressing play now drops the player into the map and uses my very exellent transition thats made using a cinemachine cam with a storyboard of a random white image. The player now also emits footstep sounds based on the surface their walking on, will also add landing sounds for when you fall. I’ve mapped out the beginning of the game on an excalidraw storyboard isch. See link or image below for that. Some work has been done on the neemies although they still require alotta work for like colliders and wallchecks and loads of other stuff, but the enemy can fly, animate and make sounds atleast. Loads of boring script work aswell that noone but me actually cares about :)
https://excalidraw.com/#json=oGS1eveOwp05hAOrTItU5,Qqp2Eecb62QcYfXytnUu-A
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