Hey guys and welcome back to todays episode of overdue devlogs. In todays episode we will be looking at a dialogue system, improved sound effects and some puzzle stuff 👀👀
The most major change since last time is without a doubt the new dialogue script that will guide the player through the game and make the whole playing experience feel a thousand times more enjoyable. In the beginning you are introduced to an unknown creature which later is revealed as the boss in a very cool way, see video below!!
Second most notable change are the new mirrors with “levers” to change their position until you get the correct combination and is able to break the object in your way (coming in next devlog). You use your laser pointer mode to reflect on them. The mirrors also sway so focus is key.
Alot of rendering, light and camera stuff has been done since, configured a volume with loads (but not too many) different settings just to make the experience just a tiny but better. Gotta make a different volume for the main menu cam though since the whitebalance should be default there and not modified since it throws stuff off.
Normal maps have been placed on a few different sprites like the tree bark and the player just to add a slight touch of 3d-ness or whatever you want to call it. As for SFX you now have a clicky button noise when toggling flashlight, sounds for the dialogue for when new letter appear and when theres a pause. More is in the works and will be available soon 🙏🙏🙏
Last but not least animations now look alot smoother for the player after adding transitions, movement and flashlight has deadzones on controller to make user experience better. New unity version and added ann ingame console package for dev builds.
Next up is finishing a playtest build which I hope to be done today or tomorrow or something 💔
cya✌️
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