Activity

Lazyllama

Loads of focus on cameras and sounds since the last, the game now has 2 different actual cameras, one for the main menu and one for the player. Will be adding another that can show ahead of the player for puzzles that will be coming soon. Pressing play now drops the player into the map and uses my very exellent transition thats made using a cinemachine cam with a storyboard of a random white image. The player now also emits footstep sounds based on the surface their walking on, will also add landing sounds for when you fall. I’ve mapped out the beginning of the game on an excalidraw storyboard isch. See link or image below for that. Some work has been done on the neemies although they still require alotta work for like colliders and wallchecks and loads of other stuff, but the enemy can fly, animate and make sounds atleast. Loads of boring script work aswell that noone but me actually cares about :)

https://excalidraw.com/#json=oGS1eveOwp05hAOrTItU5,Qqp2Eecb62QcYfXytnUu-A

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Lazyllama

I’ve primarily focused on cleaning the code and making some more sustainable code. I’ve added a really damn good debug handler and a decent script to handler InputActions like turning the flashlight on/off or changing the flashlight mode, though this is only implemented in states so far. Added the player from the graphics designers which looks awesome. Player preferences has also been implemented with the FBPP package, AKA File Based Player Prefs (https://github.com/richardelms/FileBasedPlayerPrefs). You can now set your target frame rate and save it aswell as filtering out specific keywords in the logs and changing what debug level you are using to avoid spam in the log file.

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Lazyllama

I created a FlashlightGame namespace with a library that handles some features that will be in multiple scripts (LedgeCheck, GroundCheck, CanClimbWall, GetWallClimbPoint tbc…).

I mashed together a project wide debug handler with loglevels and automatic handling for context (need to remake the KV function i know…)

Also made some major changes to the player by adding a PlayerController and PlayerData script to keep things organized.

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Lazyllama

Created the base of the Player Movement script as well as some enemies and an enemy spawner for testing. Next on the list of stuff to tackle is the flashlight for defense and smoothify the movement massively.

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Lazyllama

Brining back an abandoned project, a hack club sticker collection dashboard that utilizes Hack Club Auth’s new OAuth2 features. For now It has a simple admin dashboard that allows importing stickers with duplication checks and simple page to set your inventory. The page has some filtering to make it easier to find the stickers you have. All data is brought from the https://hackclub.com/stickers page.

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