Shipped this project!
A local 1v1 pixel platform-fighter with mutators!
A local 1v1 pixel platform-fighter with mutators!
Migrated everything except jump to frame-based process!!! Alse reworked hoe the attacks are being processed, and made mutators work again
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Started migrating all of my processing things from delta (seconds) to frames! NGL this is a huge obstacle for me and I even considered not doing it… But I did a lot of research and figured that if I don’t do it, I will have many problems in the future (like combo inconsistencies, rollback netcode not working), so I decided to do it anyways. Right now I’ve made a Frame_process in my platform script which manages the level, and already migrated dash, stun and a mutator, and started migrating the attacks. I know this is a really big project and not flashy at all but it’s essential if I want to make a multiplayer platform-fighter. Wish me luck!
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