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Ansh

Today I worked on my Brick Breaker game. I improved the core gameplay where the player controls a paddle to bounce the ball and break bricks. I fixed collision issues so hits between the ball and bricks feel smoother and more accurate. I also tuned the ball speed and paddle movement to make the game more balanced and fun to play.

I started planning new features like a score system, different colored bricks, and sound effects when bricks are hit. I also want to add levels, increasing difficulty, and a proper game over and restart system to make the game more complete.

Overall, the game is getting more polished step by step, and I’m learning more about game physics and collision logic while building it.

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Ansh

Shipped this project!

Hours: 0.46
Cookies: 🍪 1
Multiplier: 1.5 cookies/hr

I built a Snake Game where players control a moving snake to collect food and grow longer while avoiding collisions. During development, I worked on implementing smooth controls, improving game logic, and fixing bugs to ensure stable performance. I also refined the user interface to make the game more visually appealing and easy to play.

This project helped me understand core programming concepts like loops, condition handling, and real-time updates. I also learned how to debug issues and optimize performance. Overall, this was a great learning experience and I’m excited to continue improving my skills with future projects.

Ansh

Today I focused on enhancing the gameplay experience of my project. I improved the movement logic and made the controls more responsive. I also worked on fixing minor bugs that were affecting smooth gameplay. Additionally, I tested different scenarios to ensure the game behaves correctly under various conditions. These changes helped make the project more stable and enjoyable to use.

Time spent: 1 hour

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