Today I worked on my Brick Breaker game. I improved the core gameplay where the player controls a paddle to bounce the ball and break bricks. I fixed collision issues so hits between the ball and bricks feel smoother and more accurate. I also tuned the ball speed and paddle movement to make the game more balanced and fun to play.
I started planning new features like a score system, different colored bricks, and sound effects when bricks are hit. I also want to add levels, increasing difficulty, and a proper game over and restart system to make the game more complete.
Overall, the game is getting more polished step by step, and I’m learning more about game physics and collision logic while building it.
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