Planning Phase
I’m currently working on a simple but addictive Reaction Speed Challenge game. The goal is to create something quick to play but hard to master. I’m focusing on a clean interface where users wait for a color change and click as fast as possible.
Right now, I’m deciding how the game should feel — whether to keep it minimal or add things like score tracking, levels, and performance ratings. I also want to randomize the delay so players can’t predict the timing.
The main priority is making it smooth, responsive, and replayable. Once the basic version works, I’m planning to experiment with features like best score tracking and maybe a competitive element.
Next step: build the core click-timing system and test reaction accuracy.
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