I imported some assets for the game to Godot and worked on the player movement. For the hooking motion of the player, I initially did some of the physics manually by snapping the player’s y-position to the correct position. However, this turned out to be severely unnatural. I then used a PinJoint2D between a proxied player RigidBody2D that only gets activated when the player is doing a swing. Now that I think about it, a simple y-axis snapping may also work, so I’d have to try that later.
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