Five hours and 20 minutes :<
Started by fixing Area2D vs ColorRect inheritance issues. Rookie mistakes from earlier sessions coming back to haunt me.
Built a proper transition system with CanvasLayer animations. Looks smooth now, but getting there was painful.
Problem fixed: Scene was switching before fade animations finished.
The “jumb” Incident >:(
Renamed an animation weeks ago but left behind one typo: “jumb” instead of “jump”.
This single typo cost me HOURS today. Tracking down phantom errors that pointed nowhere. Finally found it hiding in an old script reference.
Ctrl+F is your friend when renaming anything.
Added Kenney’s particle effects: random sizes, smooth fade-out.
Fixed collision bugs and group assignments. The boring stuff that needs doing.
Better UI: Added a counter for arrows and a restart button (finally! :)).
World Building: Added animations to plants and flowers, so the game looks much more alive. Thank you so much Maaot for your beautifull assets.
Also made a proper texture for the end of the level, so it isn’t just a white circle anymore.