A productivity and task management game where the player takes on the role of a medieval knight or landowner building a fortress through completed tasks.
Game Mechanics
Starting Point
Players begin with a basic foundation/plot of land
Each bri…
A productivity and task management game where the player takes on the role of a medieval knight or landowner building a fortress through completed tasks.
Game Mechanics
Starting Point
Players begin with a basic foundation/plot of land
Each brick or building block is earned by completing a real-world task
Progress is visualized through castle construction (towers, walls, fortifications etc.)
The Enemy System
Players define their personal obstacles:
Teachers
Exams
Internal fears
Other personal challenges
The Challenge
Objective: Build your fortress before the enemy attacks
Progression System
Completing tasks: Earning building materials
Building structures: Strengtheninh defenses
Race against time to finish before the enemy arrives
Fear intensity = Enemy strength/difficulty
Fortress completion = Height, length, and overall completion percentage of your castle
The more intimidating your chosen enemy, the more urgent and substantial your fortress needs to be.