A game my friends and I made for a game jam about trying to go about your day when you have ADHD. The gameplay is inspired by warioware (lots of minigames).
A game my friends and I made for a game jam about trying to go about your day when you have ADHD. The gameplay is inspired by warioware (lots of minigames).
Finally shipping! This was my second game jam and my third godot game (I have to relearn the whole engine every time I do something like this lol). It was a lot of fun (and a bit stressful) to work on it with my friends (huge thanks to durra_pickle and charles_IV for doing the art and sound), and I’m really happy with the final product.
The results for the game jam are in (actually voting finished months ago but i’ve been too busy with school to write a devlog lol), and we actually did really well!
Out of 95 entries / 84 new games, we came:
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The jam is over (actually it ended a few days ago but i forgot to post a devlog so im doing it now)! I managed to get a few more minigames done before the deadline by reusing code from previous minigames (which led to me accidentally overwriting the code of one minigame with another accidentally lol), and we actually ended up with 16 minigames, (originally we were aiming for 15). Also, while i was at work one of my friends who did most of the art for the game composed a soundtrack which gets more intense as the in-game time ticks down, which sounds great imo.
The main thing that needed to be done on the last day of the jam was the intro cutscene, which explains the premise of the game. My friends did all the art for it then I put it all in godot and scripted it, which was suprisingly simple thanks to godot’s super flexible animation system.
I said in the last devlog that I might need to sacrifice my sleep schedule to get the game done in time, and that did end up happening :(. We stayed up till around 3am getting everything finished, and I had to export the game like 5 times because each time I exported it I found some game-breaking bug that needed to be fixed. We did eventually get everything exported and working properly and submitted the game to the jam! I’m really happy with the way it turned out (its WAY better than the last game jam me and my friend did). You can play it in a web browser or on windows (I was too tired at the time to export it for MacOS or Linux but it’s open-source so you can do it yourself if you want)
Heres what the intro looks like:
We’re in the final 24 hours of the jam! The game is nearly done now and we’ve made a heap of progress. Right now we’ve made 13 minigames, 4 distractions, and gotten pretty much the entire gameplay loop done. Right now all thats left to do is adding some sound effects (and hopefully a soundtrack), finishing off the last few minigames, and making the introduction. I’m pretty confident we can get it done in time (although I have a 5 hour shift tonight so that might mean sacrificing my sleep schedule lol).
Heres a sneak peak of some of the gameplay:
the jam is halfway done! Since this is my first devlog I’ll give you a rundown of what the game actually is:
The theme for the jam is “out of time”, and after a few hours of brainstorming (mostly about time travel lol), we came up with the premise for the game: you have ADHD and have to manage your time effectively to complete tasks (writing an essay for homework, stocking shelves at work, etc) in the form of minigames. You need to keep an eye on your concentration (which goes down when completing boring tasks and up when doing fun tasks) otherwise you will get distracted.
My friends are doing all the art/sound/music while im going all the coding and stuff in Godot. I spent the first few days getting the main structure of the game down (i.e the core gameplay loop and ui and stuff). The idea is that for each tasks you need to complete a series of minigames (e.g for going to work: get to work, stock shelves, serve customers, etc), and during those minigames if your concentration goes down you start getting distracted (things that popup on your screen which obscure the minigame, e.g your phone).
Right now we’ve done 5 minigames and two distractions (we’re thinking we’ll need like 15 minigames total), so theres still plenty of work to do but its starting to come together.