This is the demo Text Adventure written in C#.
Unfortunately, I was not able to complete the project in time, so thats why you guys are just going to get a demo of the gameplay mechanics. No story line, an overpowered weapon from the beginning, m…
This is the demo Text Adventure written in C#.
Unfortunately, I was not able to complete the project in time, so thats why you guys are just going to get a demo of the gameplay mechanics. No story line, an overpowered weapon from the beginning, most likeley GAME BREAKING BUGS, etc… I just ran out of time, maybe next time!
Why a Text Adventure?
It’s a “back to the roots” thing. We all start with the console (or maybe some start with web, idc), so I wanted to take the skills I accumulated throughout my programming journey back to “where it all began”.
My Code is almost completely AI-Free, but I did use CoPilot auto completion for variables/object names. If I decide to actually let the AI write something on its own, I am going to mark that code.