A total rework of the previous Guilty! Your Honour game, this time with the same dedication and level of detail as “Objection! Your Honour” games.
A total rework of the previous Guilty! Your Honour game, this time with the same dedication and level of detail as “Objection! Your Honour” games.
Added EXTENSIVE documentation. The API problem is still unsolved, so it made no sense to try to enhance gameplay without being able to see what it would actually look like. The only other option is API hardcoding, but my key has been stolen and suspended so many times that I don’t have what it takes to upload it to GitHub once again. And my local environment stopped working the second I ported it to the Netlify infrastructure.
So, anyway, the documentation covers extensive features, the past and present problems, and some detailed templates for certain cases, which may be twisted and combined to form new cases. This would make it easier for the lighter flash model to generate believable cases and coherent dialogues, without too much effort and/or hallucinations.
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EVEN MORE MODULARIZATION. Separated everything into separate files, so now every part can be swapped out, no problemo. But the thing is, THE FREAKING NETLIFY VARIABLES ARE NOT WORKING FOR GOD’S SAKE. I have my Gemini API key in the corresponding environment variable, but it is absolutely denying that fact that it exists. What I should, I don’t know
Also added a cool smoke background, and made the UI a bit cleaner, removing things that do not exist yet. I added a lot of cool animations, but they aren’t working right now, BECAUSE THE GAME IS NOT LOADING ON NETLIFY, but on the client they are working okay.
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Modularization. Created a new file that contains functions for all of the animations and stuff. This would allow me to maintain a much more consistent UI everywhere, while other scripts focus on their own high-level game logic.
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Initialisation work. The basic homepage and the supporting JavaScript page. Any suggestions on the design are welcome.
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