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Cyber Punch

13 devlogs
19h 26m 38s

An Pixel Art Game

ryukgod26

I am Adding Attacks for Enemies. Now Enemies Can Attack Player But the Problem I am facing is the enemies are glitching while moving towards slot and when they attack the Player instead of going to Idle State They are going to walk state. I am still trying to find the bug and fix the issue

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ryukgod26

Now You will have to continously connect the punches with the enemies to continue the combo or the combo will reset. Also The Last Attack of combo will do extra Damage and send the enemy Flying and then I changed the Invisible walls from Static Body to Animatable Body and now when Enemies hit the walls while flying form the last attack of combo they just get knocked down.

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ryukgod26

So I Added New Animations Like PunchAlt and RoundKick. I also added cycling of attacks too hit a combo (It’s looks very Cool).

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Comments

chefpenguino
chefpenguino about 2 months ago

it does look very cool! your sprites look nice, good job

ryukgod26

Added Death State to the Enemies. I will also stop the movement of Enemies after they like when they are sliding in the video after death. This State took time because I was figuring out how to this most efficiently.

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ryukgod26

Added HitType to the attacks now the JumpKick Attack has HitType of KnockDown and when the Player Performs JumpKick the Enemies get KnockDown and then they stand again

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Comments

sl4shed
sl4shed about 2 months ago

yoo this seems sick

ryukgod26

Added Slots to the Player So Now Enemies Reserve a Slot near the Player. I have added 4 Sots for now so Only 4 Enemies will come closer to the Player in the future if a enemy cannot reserve a slot then the enemy will try to perform a Range Attack instead of Standing There Doing Nothing.

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ryukgod26

Adde First Enemy in the Game. Added all the Basic States like Idle, Walk and Hurt to the Enemy. Also Added a knockback_force to the enemy to push it back when it got hit.

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Comments

acerx.amj
acerx.amj about 2 months ago

Really cool! Just have to make enemies keep some distance.

ryukgod26
ryukgod26 about 2 months ago

Thanks @ajm.acerx.fake for Suggestion. I Just Added the Changes You Suggested. Now Enemy keeps some distance from distance (Will Show this in the next devlog)

ryukgod26

Solved the JumpKick Bug after trying so many methods. Kinda feels Good now.

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ryukgod26

Added Jumping in the Game. Created Three States for Jumping TakeOff, Jump and Land. The Jumping is Working Good. Then I Tried to add JumpKick and It Looked Fne But now I am getting this Bug where Player is not getting down after a JumpKick.

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ryukgod26

Added a Procedural Animation for the Barrel to get Destroyed when Get Hit. Also This Feature Works From Both Sides.

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ryukgod26

Added Atttack Animation for Punch and handled it with Animation Player by Creating a new State and Animation. Also Added a Barrel and Enabled Y Sorting for both barrel and Player.

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ryukgod26

Added Moving Camera and also added CollisionShapes for Player and added player shadow. I added 2 Invisible walls so that the player cannot move back and maded them the child of camera so they move with player. Added a new script for world which controls and changes the position of camera when player moves. I also Added two more Static Bodies for Up Wall and Down Road.

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ryukgod26

Did Basic Setup for top down Game. Added Basic Animations Like Idle and Walk with AnimationPlayer. Mapped Inputs for Movements like up,down,left and right. Also Handled Basic Animation like walk and idle with Code.

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