A server-side FabricMC space mod. Uses Polymer/SGui to add server-side content. Vanilla Minecraft clients should still be able to see modded content.
A server-side FabricMC space mod. Uses Polymer/SGui to add server-side content. Vanilla Minecraft clients should still be able to see modded content.
You can now travel to all of the planets in the inner Solar System! I’ve also added enchantments to allow you to survive on Mercury and Venus. The cargo rockets and cargo-related machines also now have their crafting recipes properly added. I’m planning to add a guidebook and advancements next.
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I added cargo rockets, which allow you to transport items between planets. These are inspired by Galacticraft’s cargo rockets and can be completely automated. They load chunks around them, so there is no need for a player nearby. After setting their target in the GUI, you can launch them by powering a nearby Cargo Launch Controller. A nearby cargo rocket can also be detected using a Cargo Rocket Detector. The Cargo Manager allows for hoppers to directly interface with a nearby cargo rocket. I also made some minor changes in preparation for the new planets.
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All items currently in the mod that are intended to have crafting recipes now do. Rockets also now properly have an item that they will drop when destroyed. The mod also now has a Polymer creative tab that will show up if you have the client-side Polymer mod installed (or can be accessed otherwise with /polymer creative).
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I made some progress on making rockets actually functional. Upon entering a rocket, you will now be presented with a destination selector screen. Next, I will probably actually make it so you can go to other planets. Mercury, Venus, and Mars currently do not have their dimensions implemented.
Also, I’m testing to see if Markdown works in these devlog text boxes.
The oxygen compressors are now fully functional! If placed on a planet with oxygen, they will fill oxygen canisters placed in them. They are also fully compatible with hoppers, allowing for automation. Canisters cannot be removed via hopper if they are not yet full.
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I added a basic oxygen compressor block. It is currently non-functional and has no GUI, but does have animated textures! This block, once complete, will allow you to fill oxygen canisters when on planets with oxygen.
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I got the oxygen system working. On planets/moons with no oxygen, you will need to wear a space helmet to survive. You also need to have oxygen canisters in your inventory. When you have a space helmet equipped and are in a place with no oxygen, a bar will appear at the top of your screen to show you how much oxygen you have left. If you don’t have a helmet (or are out of oxygen), you take damage, lose a ton of hunger, and gain Nausea V. Next, I’m going to add a machine to fill the oxygen canisters.
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Space suits have been added! I’m currently working on adding an oxygen system.
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I added a basic rocket entity! Doesn’t go anywhere at the moment, but you can sit in it. The design is likely not final, but will probably stay for a while. For it to be server-side, I had to make it out of three different entities (the model, an item display; the hitbox, an interaction; and the passenger attachment, a blank item display). I’m honestly surprised that it works.
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Added moon rocks and a moon dimension. Probably next going to work on the method for getting to the moon.
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