A TUI version of the game Undertale. Originally made by Toby Fox. This part 1 covers ruins, snowdin and waterfall (hope so)!
A TUI version of the game Undertale. Originally made by Toby Fox. This part 1 covers ruins, snowdin and waterfall (hope so)!
write dialougue box.py and make BIG BIG BIG Debuggings
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updated music manager and integrated all the screen to play music
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write music_manager
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written save manager, titlescreen, modded main.py
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written save_manager.py
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write, fix, debug shopscreen
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written a lil bit of shopscreen, written temp shopdata
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add menu_screen
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fix minor bugs, revise fight btn for fixes
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updtaed pause logic to map scrren to a random 1min t 2min instead of 2m hardcoded, added encounter! text if monster encountered and aded your love increased!
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add pause logic in map screen
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written map screen, modded namescreen to get me into mapscreen instead of battle screen – and instead of app exit in battlescreen, we get back to mapscreen
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written overworld map ( a little bit) btw here’s the demo
https://hackclub.enterprise.slack.com/files/U0A1A6WLC5U/F0A981UCTJR/recording_2026-01-17_153927.mp4
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added flavour text and linked to battle screen (gemini generated the flavor texts)
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add spare and flee logic, test game, update mercy menu, fix zombie clicks
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update timing_game.py to calculate speed via hp, like the circle counter did!
adjusted battle_screen.py accordingly!
fix auto retry clicking bug in game over
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bug fixes
replace timing games from color circle to basic slider
adjusted battle screen accordingly
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several bug fixes
removed headers from files that contained them
fixe some file sctructure
assign all player state varibs in 1 file and add lv, atk, def, max hp increase system
relink files and fix imports
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added victory_screen and added gold adding system and and linked to fight button - else in baattlescreen
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coded game_over.py and modified battle scrren to toggle gameover screen
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added and debugged health bar of enemy, fixed minor bugs
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fix bugs and add rpg style attack system
added timiniggame.py, almost rwrote baattle_system.py
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add moster brain and fight back logic
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code and fix mercy menu properly and add mercy fxn in battlescreen
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wriiten item menu.py and debugged intro screen.py and connected batllescreen.py
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written act_menu.py
debuggeed, fixed and added button action in battle_screen.py
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debugged css using gemini, added aroow key movement (demo video coming soon)
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Written battle screen.py running seems to be giving more issues, needs debugging
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done written monster_data.py (parts generated by ai)
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writeen name screen and linked introreen to logoscreen
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Just written the logo screen after the cutscene.
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done debugging in intro_screen.py to fix solid white box and add logo.py
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done writtenmain.py
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BIG BIG BIG CHANGE, I’VE WIPED AND STARTED NEW SO ITS NOT CUI AND INSTEAD TUI! (using textual) and writing actual game! yeah! from ruins to waterfall i shall write (btw i know nothing about css – whole css blocks are generated by gemini and copy pasted–)
and also separate files like real devs!
i’ve workedon introscreen and story text cuz gemini told me to try these out first and get an idea on how textual worksh
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written the battle enginne and players part, took wayyy too long
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so i came to know there are things called classes! classes are like different people and defining their personaity and also there is a wierd quirk in python, to define every class, you gotta do self.smth… why not just smth?? ( i like to complain)
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cool…
the reason you cant just do <insert_variable_name> instead of self.<insert_variable_name> is local variables.
you know how in a function, if you want to overwrite something that isnt a part of the function, you gotta add global <variable_name>?
yeah. kinda like that. but you can just use self. instead of having to do global.
since im also learning python, i am constantly asking gemini on how to do stuff, so yeah! joint work right
WRITTEN : text mechanics!
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