Updated Project: A Minecraft mod that adds new fictional fauna.
FORGE 1.20.1, REQUIRES GECKOLIB
Youtube Demos:
https://www.youtube.com/playlist?list=PLuiXWiIdpI-a5Oi0k0ViEm8-zEpttNRVO
Updated Project: A Minecraft mod that adds new fictional fauna.
FORGE 1.20.1, REQUIRES GECKOLIB
Youtube Demos:
https://www.youtube.com/playlist?list=PLuiXWiIdpI-a5Oi0k0ViEm8-zEpttNRVO
1ST RELEASE ON CURSEFORGE!!!
https://www.curseforge.com/minecraft/mc-mods/inhabitants
some bug fixes and polishing
Bogre
CooldownMeleeAttackGoal attackInterval not working correctlyCleaned up some PRs and merged them:
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a LOT of bug fixes, balancing, and polishing
bogre
impaler
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Just some Bogre stuff
(u might notice in the video there is still a weird bug where the shockwave happens twice from one attack)
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added 3 paintings
renamed “rotting disguise” to “monster disguise”
removed giant bone’s large handheld texture
v1 done????
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merged a pr with a bunch of bug fixes
archived all unreleased mobs
fixed mixin crash
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added warped clam sounds
bogre roar and spit particles
screenshake!!
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made impaler scream cause nearby stalactites to drop
added bogre and impaler sounds!!
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Removed old mobs and worked a lot on the bogre AI and pathfinding.
Fun fact, did you know vanilla Minecraft pathfinding is absolute trash when it comes to anything even slightly complicated?
“Can I walk in a straight line? Yes? Cool.”
“Is there a wall? Guess I’ll headbutt it forever.”
After approximately 4 hours of banging my head against the wall trying to “fix” trhe pathfinding, I realized I could just have it teleport when it’s stuck. Wolves do it right? Fair game.
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Added new impaler scream particle and updated Bogre model.
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added impaler spike particles
mc particles are not usually directional so i had to do a bunch of stuff to make that work
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