Just fixed some issues with performance when importing a large .enc file in the GBs! Now, it’s time for me to tackle recursive crawling for LittleExport. The idea is to allow users of LittleExport, one of the components of RuntimeFS, to be able to more specifically choose what to export, all in a performant and unified manner.
Image attached shows the basic gist of things.
I’ll eventually add this to RuntimeFS to allow users to choose what to export (and maybe import), live with the async functionality, and also object presets to allow people to “export” their previous choices. This way, I don’t have to send 3GBs of data of my Terraria-WASM and other games every single time!