Hi everyone! This is going to be my baby for the next 2 years, I guess. My Idea is that this game will focus on the shooter niche and involve lots of confusing physics concepts, such as time reversal and such.
It’s all based on the idea of an elemental property called the tachyonic charge. A positive charge means you cascade forwards in time; a negative charge means you propagate backwards in time. In the game, you can harness this charge to control your local time field (i.e. for making enemies go backwards in time!). It’s a combination of Superhot’s gameplay and Half Life’s science-y theme.
The story starts in Equinox Labs, where you, a scientist working there find some issues with the tachyonic field reader in Test Lab 41, which is outputting an exponentially growing discrepancy of your local temporal inertia. Days later, disaster strikes and the tachyonic field imbalance reaches a catastrophic point: rifts appear, teleportation havoc commences, and the entire Lab complex is experiencing a Class A emergency. Your job, as the only scientist with a tachyonic charge stabilizer device (a tachyocloak!), is to find a way to stop this madness before it shifts the world’s - or the universe’s - paradigm into backwards-time!