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Squirrel Fall

3 devlogs
9h 31m 40s

This is a work in progress, stay tuned!

emora

I added a map builder to allow for much easier map building (believe it or not). I refined the collisions to be much smoother and actually work. There are only collisions on the y-axis, no collisions on the x-axis. This will be something I work on in the future. I made a basic map for showcasing the function of the game.

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emora

I added the tilemap to the game. Gravity now works in two parts: the map moving up and the player moving down. The purpose of this game will be to keep the squirrel in the screen at all times while traversing down the map.

Next I will work on refining the collisions, as they are very buggy at the minute.

There is a gliding feature activated by holding SPACE, this slows down the players fall but the map will continue to move upwards.

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emora

I started the foundations for the game. All the basics, importing libraries and setting the useful variables. Made the player class and the movement for the player.

The player moves with A & D only left and right with vector based movement. I have implemented gravity, but I haven’t got it included yet because there are no collisions and it would make it very hard to test if the player keeps falling off the screen haha.

Background is currently black, and so this will be what I work on next: tilemap implementation.

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