RPG Game banner

RPG Game

20 devlogs
1h 0m 49s

This is a RPG game made with unity and c# that I have been working on for some time and am hoping to finish soon.

This project uses AI

Github Copilot line completion, Github Copilot for debugging, and Github Copilot to help with some things i couldn’t figure out (declared in code)

Repository

Loading README...

Caleb

Finished working on the equipment system and made the inventory ui better.

Attachment
0
Caleb

Started working on the Equipment system.

Attachment
0
Caleb

Working on the inventory ui and item rendering in the inventory.

Attachment
0
Caleb

I made the item system (and made the inventory (no vfx yet, just storeing item data).

Attachment
0
Caleb

Cleaned up the code and polished the skill tree.

Attachment
0
Caleb

Finish domain expansion and its upgrades!!! 🥳🥳🥳

Next I’m going to work on the inventory, the equipment system and the item system.

Attachment
0
Caleb

Continued working on the domain expansion

Attachment
0
Caleb

Working on the domain vfx and the functality.

Attachment
0
Caleb

I finished the bare bones for the last skill im adding (the most op one can’t wait to finish!)

Attachment
0
Caleb

Finished up the rest of the upgrades for the Time Echo skill. Im going to start working on the last upgrade i have planned, Domain Expansion.

Attachment
0
Caleb

After two hours of mind numbing pain i fixed a bug where the idle animation when the skeleton killed a time echo was sped up, and the worst part is i only had the change the skeletonIdle speed from 1 to 0.5. I need sleep. I also started working on the other upgrades for the time echo but for reasons i got side tracked.

Attachment
0
Caleb

I added combat upgrades for the Time Echo Skill and fixed a bug where the skills didn’t go on cooldown.

Attachment
0
Caleb

Finished implementing the Time Echo, and made it so the enemies target it. Also made it so enemies destroy the game object after death.

Attachment
0
Caleb

Polishing Sword Bounce upgrade and adding new upgrade, Time Echo

Attachment
0
Caleb

Adding a sword throw upgrade that makes the sword bounce between enemys

Attachment
0
Caleb

Adding two upgrades to the sword throw, pierce (lets the sword go through three enemies) and chainsaw (sword spins around).

Attachment
1

Comments

Caleb
Caleb 2 months ago

The reason why theres lots of time on here is because the time from the last three devlogs got removed and so its on this devlog.

Caleb

Added the sword throw object and added support for the Core (Plus) Wired Controller (with the help of ai)

Attachment
0
Caleb

Finishing up the new ability sword throw by making the sword object.

Attachment
1

Comments

toponerld
toponerld 3 months ago

damnnn keep goin broo

Caleb

Finished the sword throw animations and made the sword throw trajectory prediction.

Attachment
0
Caleb

Working on new upgrade for the player.

Attachment
0