A 2D impulse-based physics engine designed around data-driven constraints and optimizations without compromising on accuracy. This is a port/expansion of a physics engine I spent over 2 years making into java after its scale became unsustainable o…
A 2D impulse-based physics engine designed around data-driven constraints and optimizations without compromising on accuracy. This is a port/expansion of a physics engine I spent over 2 years making into java after its scale became unsustainable on the original platform.
I use GitHub Copilot code completion and when stuck occasionally use Claude to help debug problems. AI also helped create the INSTALL.md file and compile/run scripts.