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Cat Rush

3 devlogs
6h 12m 15s

I remember playing a game as a kid, it was about a cat running through office environment and destroying all the things it went by. The more things you destroyed, the higher the score. I’m trying to make something like that as an android game!

sam

Added a cat player, normalized sprite movement across different refresh rates using delta time (time passed between the start of the previous and current frame), wrote jump mechanics.
!!! Cat sprite credit goes to carysaurus on itch.io (https://carysaurus.itch.io/black-cat-sprites)

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sam

Improved wall textures and prototyped some scene movement for while the game is running. Took some time until I figured out how to move the tiles from the beginning to the end in an efficient manner, but I’m happy with the results!

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sam

I’ve set up a LibGDX project, first time trying it, first time creating any game for android at all. Previously did some flutter apps, but it’s a whole different experience.
After 3 hours I have a scene, some sprites (textures stolen off itchio, some created myself).
Don’t really like how it turned out visually, the colors on the walls don’t blend well either, but I have something already!
The reason for why the blending looks so awful is that I created two types of wall texture: one with a window, and a second one windowless. The code randomly chooses whether to put a window or not.

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