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Against the wind

9 devlogs
11h 32m

i am creating it and its a 3d based game with physics and particle system

Demo Repository

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danvir_js5775

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The game is a 3D runner-style game built in Unity where a knight continuously runs forward while apples, coins, and obstacles appear from far away using physics-based movement. Obstacles interact with the environment using physics and bounce as they move toward the player. Collecting apples gives the knight a temporary boost that allows him to run further, while collecting coins increases the score. The game includes checkpoints to track player progress. There is also a time limit; if the player fails to reach the next checkpoint within the given time, the game ends and a game-over screen is displayed.

danvir_js5775

Finished the game with fog , game track and many moreeeee

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danvir_js5775

Finished the game over and checkpoint in my game

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danvir_js5775

I created running effect with unit particle system and it was soo cool

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danvir_js5775

Finished player hurting animation and speed the game when apple is picked

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danvir_js5775

Finished doing apple and coin spawning with fence also

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danvir_js5775

Created physics object spawning and bouncing againast the player

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danvir_js5775

Completed the running mechanism with rigibody physics and platform spawning and despawning

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danvir_js5775

I have started to create character running animation and also platform forming using physics

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