i am creating it and its a 3d based game with physics and particle system
i am creating it and its a 3d based game with physics and particle system
The game is a 3D runner-style game built in Unity where a knight continuously runs forward while apples, coins, and obstacles appear from far away using physics-based movement. Obstacles interact with the environment using physics and bounce as they move toward the player. Collecting apples gives the knight a temporary boost that allows him to run further, while collecting coins increases the score. The game includes checkpoints to track player progress. There is also a time limit; if the player fails to reach the next checkpoint within the given time, the game ends and a game-over screen is displayed.
finished the game sucessfully
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Finished the game with fog , game track and many moreeeee
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Finished the game over and checkpoint in my game
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I created running effect with unit particle system and it was soo cool
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Finished player hurting animation and speed the game when apple is picked
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Finished doing apple and coin spawning with fence also
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Created physics object spawning and bouncing againast the player
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Completed the running mechanism with rigibody physics and platform spawning and despawning
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I have started to create character running animation and also platform forming using physics
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