This is s humorous game that I have made. It is not a full-fledged game, it is a game inside a website or maybe a website in a game (I don’t know what to call it).
Used AI to generate data in JSON format and write corporate jargon
This is s humorous game that I have made. It is not a full-fledged game, it is a game inside a website or maybe a website in a game (I don’t know what to call it).
Used AI to generate data in JSON format and write corporate jargon
I made a Vibecode Detector where the user is introduced to random project report cards and the user needs to guess whether the provided report is vibecoded or a valid project.
I learnt that while making projects, committing every now and then or after adding a big feature is important and also a new way of navigation in ReactJS using useState()
This is relatively a very small project BUT drops make the ocean and every drop counts so… yeah
Wrapped up a small side project today. Nothing huge, but it works, it’s playable, and it does what I wanted it to do.
The idea was simple. I wanted to show short reports and let the user decide whether they’re valid or just vibecoded. Under the hood, it’s basic React state management randomizing data, tracking answers, calculating score, and showing a result screen.
Main focus was:
Clear game flow (start –> play –> result –> restart)
State handling
UI that feels fun instead of a “croporate-website”
I ran into small issues along the way score bugs, undefined states, responsiveness on mobile but fixed them one by one.
It’s a small project,
On to the next drop.