I hosted a real in-person game using my website!
There was 11 people playing the game and 3 people moderating the actions.
After creating everyone’s account who signed up and sending them a login link via email, we all met in the library of our school. I then demonstrated the basics of the game, and then they got to playing.
Everyone was super appreciative of the work I’ve done to make the site, but there were some major issues. Sometimes it would sign the person out, and then take a while to get back in. If I had more time I would have been able to host the server on a more powerful device as I think the Raspberry Pi that was running the backend was just overwhelmed by the connections. Either way, it wasn’t game breaking as they would just have to click the login link again and wait a minute. Below are all the issues we discussed in our post game meeting.
- Let countries reply to PSA
- Trading should affect resources on both sides.
- Add levels - every year levels update automatically, resources update automatically
- Make queue public
- Russia 2x troops
- Research increased troops
- Let countries make limited announcements
- Allow math in resource change form
- Docs on the page
- Randomly signed out; slow loading to get back in
- Don’t allow changing troop location names
Unfortunately, I don’t think I have time to implement all of these, but my intention with this website is to use it in college, and host simulations there. So maybe if there is more interest I can start working on them.
I got many compliments for the troop management. This feature worked surprisingly well for being such a last-minute addition. The resource change log was helpful for moderators to keep track of what each country was doing, and announcement feature was also a hit.
Wow, that was a long devlog, next up is docs for the site to explain how to play this game, and then hopefully get a mini tutorial, so people can try the site out.