Dutch Foods 'n Stuff Architectury Port banner

Dutch Foods 'n Stuff Architectury Port

4 devlogs
10h 24m 53s

Updated Project: I updated the mod to use architectury api, which makes the mod compatible with both neoforge and fabric 1.21.1
This is a minecraft mod that adds a lot of different foods and other stuff from my country the Netherlands, such as …

Updated Project: I updated the mod to use architectury api, which makes the mod compatible with both neoforge and fabric 1.21.1
This is a minecraft mod that adds a lot of different foods and other stuff from my country the Netherlands, such as stroopwafels.

This project uses AI

Used copilot for commit messages and debugging the bug why creative tabs weren’t working (even though I fixed it later without the use of it)

Demo Repository

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dhyan

Tagged your project as well cooked!

🔥 dhyan marked your project as well cooked! As a prize for your nicely cooked project, look out for a bonus prize in the mail :)

GoldMonke

Shipped this project!

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I made an update to my minecraft mod that made it finally support 1.21.1. I had been considering backporting to 1.21.1 for a while but never did, but recently a minecraft server I play on started on neoforge 1.21.1, which gave me motivation to do the backporting and also make it on architectury multiloader api so it works on both fabric and neoforge. The hardest part was probaly doing the things which weren’t doable using something that’s available on both modding platforms so I had to do it twice, and I had some struggling with the mixins and the creative tabs.
I am really proud of me finishing this project as I’ve been wanting to do this for a while but never did, and now I can use this on more common versions for minecraft modding.

GoldMonke

After doing some debugging together with ElectricSteve we found out the reason why our lava mixin wasn’t working on fabric, it turned out that we were just missing a .get on the ModItems.DOUGH_BALL which caused it to only work on neoforge.
I also made an addition to the code to add the kale seeds to short grass and tall grass using LootEvent.MODIFY_LOOT_TABLE from architectury api.

Changelog

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GoldMonke

I finally got datagen working! Now I also have ported all other items, like the wooden clugs and the stats are working for “cheese sliced” and “boerenkool eaten”. I also fixed the datagen so all textures are working, however I still need to find a fix to make the crops translucent / cutout render type on neoforge. While redoing the mixin for converting dough balls to oliebollen in lava I also am having an issue where that mixin only works on neoforge but not on fabric, so I’m gonna have to fix that.
Lastly, I still need to modify the loottable for tall grass to include my seeds, and then I’m prolly ready to ship!

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GoldMonke

I made most items and blocks appear in game now and they also mostly work, I also am trying to make the creative mode tab work again hover some bug or code error is making it not work. I also need to write the code for the oliebol baking system again because it uses mixins but I’ll probaly get that done soon.

Currently I have vanilla textures for the mod items as I haven’t set up datagen yet because it works a bit different on architectury so the items look a bit weird.
The image is most items working without the textures btw

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GoldMonke

I made the first changes for porting the mod to architectury and got most items ported right although I can’t boot the game yet. There will have to be a lot of changes still probaly, because not only am I changing to multiloader but I am also backporting from 1.21.8 over to 1.21.1 which have a lot of differences.

Changelog

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