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Glumbo's Quest

13 devlogs
37h 55m 19s

Glumbo has been trapped in a deadly cage of nightmares full of enemies from which he must escape to reclaim his honor. This game is really hard on easy mode so good luck :)

No AI was used to pump out this certified Slop®

Demo Repository

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CoolBean

Shipped this project!

I built a 3D game in Godot for the first time! I’m a big fan of the boomer shooter genre, so I went for a pixelated early-gen console look. I ended up kind of making FPS subway surfers but wayyyy harder. It was really hard to get the whole thing looking and feeling nice on such a short deadline, but by the power of pulling 3 all-nighters in a row (kill me), I managed to bring it all together. I think the website especially looks pretty great.

CoolBean

I did some finishing up on the game itself, then I edited a video to go on the website. I think it’s pretty cool if I do say so myself :) Overall, I think the game turned out really well for the time crunch I was on, and I hope you enjoy playing the game as much as I enjoyed making it. Let me know how many attempts it took you to beat normal mode lol

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CoolBean

Voters tend to give better scores to web projects. Why? I don’t know, but my best guess is people can’t be bothered to download and run non-web stuff. This is obviously really bad for me, since I need to get good votes if I’m gonna get the multiplier I need. My solution: BUILD A WEBSITE! but fast becuase there are only 13 hours left in Flavortown at the time of writing this cry_smile
The site also gives me the opportunity to make a flashy video to win over voters as well. I’m pulling out all the stops with the time I have left.

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CoolBean

I got my friends to playtest, and I got a lot of valuable advice. A lot more mechanical depth and balancing has been added to the movement and enemy pathfinding as a result, and I think the game is significantly more fun to play now.

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Comments

johnnydunal000
johnnydunal000 about 14 hours ago

Hey this game is super fun to play! Although maybe add an extra easy mode :)

CoolBean

There are now two difficulty modes to add a bit more replayability. Normal and Abandon Hope. You will not beat Abandon Hope. Do not try. You are not ready. You will fail.

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CoolBean

The game is now technically fully playable, althought there is definitely still work to be done to get it to be 7-8 star worthy like I need it to be. Next up is more sound effects/polish, functioning settings menu, and hardcore mode if there’s time.

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CoolBean

Did some cruddy code cleanup, and fixed up the basic flow of the game. Oh yeah, and I added mega enemies that have a lower chance of spawning but are faster and more aggressive :)

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CoolBean

I added coins and extra UI to facilitate my planned win condition since I only have a couple days left to work on this project. I’m going to make a door that can only be opened once you have enough coins, and you can choose to run straight for it or stay and try to collect more coins. (BTW, I added a proper title screen)

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CoolBean

The enemies movement was really screwed up because my Godot 3d code sucked really bad, so I did some basic math to fix it. I also tried to give them a bit more personality and readability by drawing billboarded textures for them. Now it’s a lot easier to spot one before it hits you and to tell which one it is.

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CoolBean

I decided on a visual style for the game, and removed the spheres because they don’t really fit it. Made a few textures so the walls wouldn’t be so flat and depressing.

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CoolBean

I added a dash power for the player to get out of sticky situations, a very basic hit and health system, and I am working on adding a push power as well. I will probably also add coins and a win condition. Then it’s onto sound. I’m so tired.

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CoolBean

I spiced up the visuals and added a second enemy type to constantly chase Glumbo and ensure he can’t stay in any one place for too long.

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CoolBean

I coded some really aggressive enemies to charge at Glumbo at mach speed every three seconds and made them continually spawn in. It’s really fun to jump and dodge them, so now I figure all I need are some win and loss conditions and some additional elements to spice things up.

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CoolBean

I got basic fps movment working in a 3D scene. GLUMBO IS BORN!!!!

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