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Spaceship

4 devlogs
18h 37m 44s

its a simple game being written in c++ and using opengl…
Please refer to ls32 folders, for the cpu

will update in fututre

This project uses AI

AI was used in a lot of stuff including the CPU, language, many parts of the code… Claude was used to debug and a lot of part. Claude was used to cleap up my code, make it human friendly

Demo Repository

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learningppcb

Shipped this project!

Hours: 18.63
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f this project , i hate this with every cell of my body, i hate this soo much that if i had a time machine, i will go back in time just to beat up myself and tell myself to just make a goon_hub instead of this.

learningppcb

added some bugs, and made it worse again same img as i dont knwo wht to show

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learningppcb

reduced some bugs, added a improved the save system… sadly those are not visual improvements so have the old ss!!

tried making a virtual cpu for this, as i dont have enough knowledge, i had to use ai… also the bug fixes were by me and claude

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learningppcb

Added chair rotation which looks uncanny af.
Added config, so you can easily tweak some settings
Added Delta-time smoothing
Added Auto resolution detection
Added Framebuffer resize handling
Added FPS counter
Added chair roattion
Free walking inside cockpit
the terminal is still broken
next save/load

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learningppcb

Hmm it looks bad, even after spending nearly 7 hours

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