its a simple game being written in c++ and using opengl…
AI was used in a lot of stuff including the CPU, language, some parts of the code… Claude was used to debug and a lot of part. Claude was used to cleap up my code, make it human friendly
its a simple game being written in c++ and using opengl…
AI was used in a lot of stuff including the CPU, language, some parts of the code… Claude was used to debug and a lot of part. Claude was used to cleap up my code, make it human friendly
added some bugs, and made it worse again same img as i dont knwo wht to show
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reduced some bugs, added a improved the save system… sadly those are not visual improvements so have the old ss!!
tried making a virtual cpu for this, as i dont have enough knowledge, i had to use ai… also the bug fixes were by me and claude
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Added chair rotation which looks uncanny af.
Added config, so you can easily tweak some settings
Added Delta-time smoothing
Added Auto resolution detection
Added Framebuffer resize handling
Added FPS counter
Added chair roattion
Free walking inside cockpit
the terminal is still broken
next save/load
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Hmm it looks bad, even after spending nearly 7 hours
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