It is a space simulator where you can make objects and launch them. They have realistic physic and gravity calculations and velocity calculation.
Used copilot for completion. Used Gemini for frontend. Claude Haiku for README
It is a space simulator where you can make objects and launch them. They have realistic physic and gravity calculations and velocity calculation.
Used copilot for completion. Used Gemini for frontend. Claude Haiku for README
I built a simulator that hopefully accurately models gravity and the models velocity calculation from colliding objects in space. The hardest part was using the Barnes-Hut algorithm to optimize the simulator by partitioning the sim into octants and building an octree. Learning C++ was for this project was also difficult because I had to learn to handle the garbage collection to account for memory leaks. I am really proud of being able to finish the project and have cool gradients for the planets and how they interact with eachother.
Initial commit. Created the simulation
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