Updated Project: Added more mixins to make the mod unfair
Claude was used for bug fixes my smol brain couldn’t figure out and in generating ideas on how to make this mod even more unfair O.o
Updated Project: Added more mixins to make the mod unfair
Claude was used for bug fixes my smol brain couldn’t figure out and in generating ideas on how to make this mod even more unfair O.o
Added a LOT more unfair features to mod; this time I kind of focused on mining / villagers. Here’s a full list of everything new I added:
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Spent ABSOLUTELY AGESSSS rewriting the general structure of my mod; this included revamping the Config class (because it was an absolute mess to work around with and read), and the Mixins as well. Added translations (which in Minecraft is like saying ‘hey, this internal string is equal to X in a readable format’) so you can use external mods like Configured to easily configure this mod inside the game without needing to edit the .toml config file (for singleplayer). You may have also noticed the background has changed hehe :3
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This time I’ve added some food-related features to the mod >:)
Feeling peckish? Well you better not overeat! Eating when your hunger is nearly full will give you drastic side effects and leave you feeling a bit bloated (depending on how much you overate). Avoid eating the same foods over and over again, they’ll become tasteless over time. You become hungry quicker too. Tell me, dear reader, when were fridges invented? I’m not sure but with one of the mixins, food items in your inventory can ‘rot’ after a day! Isn’t that so unfair hehe >:D
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Added several ‘mixins’ (basically a way of modifying vanilla mechanics through mods) to make the game EVEN MORE UNFAIR!!!! This includes:
and like a few more that I can’t remember loll. All of this is configurable, so if you find the game too unfair or maybe want a more CHALLENGING experience, you can always tweak the chances in the settings which I have set up :D
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