After a lot of trial, error, and work with Forge’s internal engine, version 1.0.0 of the Seasons Mod is officially packaged and released.
The final stretch focused on improving server performance and visual effects. I had to completely rewrite the winter-to-spring snow melting logic. Initially, the server tried to instantly melt a massive 14,000-block grid, which really hurt the TPS. Now, it uses a randomized, tick-throttled patch system. This allows the snow to naturally melt over time without lagging the game.
I also spent time separating the custom particle systems. Spring now has a rich atmosphere filled with cherry blossoms, while Autumn features a gentle breeze of falling leaves. On the rendering side, I managed to change vanilla Minecraft’s rigid evergreen colors. Now, Spruce trees respond to the changing seasons. I also improved the client-side visual transition, so chunk colors shift more naturally when the seasons change.
It was a huge learning experience dealing with blockstates, environmental rendering, and Java issues. But the main weather update is finally stable and live.