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Static Shader

18 devlogs
19h 11m 8s

Minecraft shader that adds vhs effect, soft shadows, bloom, wavy water.
Attempting to make the visuals like those old photos taken in PSP/original iphone.

NOTE: It is uploaded to modrinth but the project is hidden because modrinth hasn't revie…

Minecraft shader that adds vhs effect, soft shadows, bloom, wavy water.
Attempting to make the visuals like those old photos taken in PSP/original iphone.

NOTE: It is uploaded to modrinth but the project is hidden because modrinth hasn’t reviewed my project. There is nothing I can do for this except wait more. https://modrinth.com/shader/static-shader

This project uses AI

im dumb so i asked it for help with debugging some stuff
although it wasnt even that helpful smh

Demo Repository

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Shipped this project!

Hours: 9.98
Cookies: 🍪 268
Multiplier: 22.37 cookies/hr

I worked on my shader again. Now there is water reflections(albeit a bit broken). There is also now a proper settings screen, grass and leaf swaying too!

(working on minecraft shaders, especially when you’re not good at shader programming is hard)

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Fixed vhs settings not working, going to ship this project again

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I spent around half an hour trying to get wavy grass to work and it just didnt want to work for some reason. Turns out the ID for grass is minecraft:short_grass not minecraft:grass.

Also updated wavy leaves.

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Added wavy leaves!!!!

It was actually very easy to add it. I created a custom block id in blocks.properties file and added the identifiers for all the different kinds of leaves in minecraft.

Then in the gbuffers_terrain file I added a check for mc_Entity value, if its .x value equals the custom id, then I made it just change the x y and z value based on time. I’m using sin and cos for it.

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I figured out how to make sub-settings work.

Oh and added the ability to disable the vhs effects.

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Added some options for shader settings
also changed the sharp shadows settings, now the shadows are aligned to the world grid(16x16 textures)

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Screen space reflections are unfortunately still broken when I am extremely close to the water.

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screenspace reflections

im losing my mind

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I broke some stuff when trying to do ssr

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fixed held items having slight transparency

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I couldn’t post this devlog earlier because hackatime was down, but now I’m posting it now.

Essentially, added bloom and changed a few variables around.

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Shipped this project!

Hours: 9.21
Cookies: 🍪 62
Multiplier: 5.69 cookies/hr

I built a Minecraft shader for Iris. Hardest part was wrapping my mind around glsl’s uniqueness in the way it does some stuff.

Note: This is over 10 hours normally but because hackatime is down I can’t make a new devlog right now, and lockin week 2 is about to end in a couple of hours so yeah.

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Added bloom.

Appearently the technique im using isnt great so I plan to change the technique I use so it looks less ugly.

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I dont know why glass decides to act like water

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Fixed translucent mobs

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fog

there is a bug with stained glass, idk how I would solve it but we’ll see.

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soft shadows

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romanian flag!?!?!

I cant comment very much on the technical details because I am very new to shader dev, so im learning as im doing these, sorry if the devlogs are too simplistic.

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shadows?!?!?

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I am following the iris tutorial but I think I broke something lol.

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