Explosion Overhaul 2.0 banner

Explosion Overhaul 2.0

3 devlogs
5h 14m 5s

Updated Project: This mod was the first mod I ever made, and was poorly designed with difficult to use configurations, hard to improve code and mixins where they were not needed. I have refactored it to use NeoForge events alongside improving conf…

Updated Project: This mod was the first mod I ever made, and was poorly designed with difficult to use configurations, hard to improve code and mixins where they were not needed. I have refactored it to use NeoForge events alongside improving configurability and fixing many of the bugs present in the old version. The longstanding bug causing breeze charges to break blocks has been fixed, alongside launching incorrect blocks. The physics behind launching blocks has been improved and there is a toggle to switch to vanilla entity handling.

Explosion Overhaul is a Minecraft mod that improves explosions, launching blocks and other immersive mechanics. It integrates well with another mod I have made, Vectorientation Reforged, to improve the graphics of these launched blocks.

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Auseawesome

Added many configuration options to adjust where and how far blocks are scattered. This allows you to adjust how random the spread is, how much blocks are biased to shoot upwards to form explosion clouds and how far they travel.

You can also adjust how many blocks are launched instead of broken, or revert to vanilla logic for knocking back fallen blocks if you would rather not use the custom logic!

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Auseawesome

Fixed an incredibly pervasive bug where fences would not correctly be updated when landing. They now look like normal fences rather than connecting to nothing.

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Auseawesome

The mod has been rewritten fully, with new physics for the launched blocks. It now has a native NeoForge config screen rather than relying on external dependencies.

I am working on improving the physics, readding more configuration and making sure old longstanding bugs haven’t been reintroduced to this rewrite.

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