Wasteland-Zero is a 2D top-down, run-based post-apocalyptic shooter where players scavenge modular weapon parts, assemble custom loadouts, and face escalating enemy encounters across short, replayable runs. Built with TypeScript and React (Vite) o…
Wasteland-Zero is a 2D top-down, run-based post-apocalyptic shooter where players scavenge modular weapon parts, assemble custom loadouts, and face escalating enemy encounters across short, replayable runs. Built with TypeScript and React (Vite) on the frontend and a Node/TypeScript backend, the project demonstrates modular systems design, responsive input handling across keyboard, mouse, and gamepad, and iterative gameplay prototyping. Replit was used as a testing and development environment (not the Replit Agent), which is why it may appear that Replit pushed this project. The final code was pushed from Replit to GitHub manually. Hackatime was not tracking properly during development, so dev logs and hours are not fully reflected. Some have raised concerns about this being AI generated, but this is my own work. The lack of tracked time is something I only noticed after the fact and would have monitored more closely had I known Hackatime was not working.
Simple debugging and a little bit of Wiki and README
Hackatime was not tracking properly during development, so dev logs and hours are not fully reflected. Some have raised concerns about this being AI generated, but this is my own work. The lack of tracked time is something I only noticed after the fact and would have monitored more closely had I known Hackatime was not working.