A realtime computer simulation of Disney's Animal Kingdom and guests, to investigate how different theme park management strategies (fastpass) impact ride wait times.
Every single guest is individually simulated, with a (not LLM!! Actual symbol…
A realtime computer simulation of Disney’s Animal Kingdom and guests, to investigate how different theme park management strategies (fastpass) impact ride wait times.
Every single guest is individually simulated, with a (not LLM!! Actual symbolic decisions!!) brain that decides which ride to go on based on personal preference and queuing times.
Simulation of Fastpass, FP+, and Genie+ are all theoretically supported.
Unlike defunctland’s, this project has agents pathfind and physically walk to each attraction (walk time counted in calculations), and accounts for online queue time checking and online fastpasses in the agents’ behavior.
Inspired by Defunctland’s shapeland!
Again! No LLMs or machine learning, all the agents are driven symbolically by user defined rules.
Built with Godot! :3
A demo executable is included, but this project is really meant to be ran in-editor :) Also there’s a demo video :O