A realtime computer simulation of Disney's Animal Kingdom and guests, to investigate how different theme park management strategies (fastpass) impact ride wait times. (Disclaimer: designed for relatively performant PCs! It's simulating 2000+ brain…
A realtime computer simulation of Disney’s Animal Kingdom and guests, to investigate how different theme park management strategies (fastpass) impact ride wait times. (Disclaimer: designed for relatively performant PCs! It’s simulating 2000+ brains per second so expect some lag)
Every single guest is individually simulated, with a (not LLM!! Actual symbolic decisions!!) brain that decides which ride to go on based on personal preference and queuing times.
Simulation of Fastpass, FP+, and Genie+ are all theoretically supported.
Unlike defunctland’s, this project has agents pathfind and physically walk to each attraction (walk time counted in calculations), and accounts for online queue time checking and online fastpasses in the agents’ behavior.
Inspired by Defunctland’s shapeland!
Built with Godot! :3
A demo executable is included, but this project is really meant to be ran in-editor :) Also there’s a demo video :O