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Stranger Things: Back in Hawkins

2 devlogs
3h 31m 34s

This is a full rpg sprig game I made, this is not the game I got my sprig for (that is my Lemmings remake: https://github.com/hackclub/sprig/pull/3694), I am not double dipping with this.

This project is definitely one of the harder ones I mad…

This is a full rpg sprig game I made, this is not the game I got my sprig for (that is my Lemmings remake: https://github.com/hackclub/sprig/pull/3694), I am not double dipping with this.

This project is definitely one of the harder ones I made, while it might sound easy, the sprig is extremly limitted regarding storage space and performance, but that is exactly the part I like about it, to store my high res graphics I had to heavily compress them, things like that are exactly why I am building this, it’s just like making a game for a retro console, you need to use the limitted tools you have efficiently.

Matthias

Ok, so in this hour implemented a simple compression for the image data, to ensure the whole game maintains performance and a small binary size. Will show you the results later (or hopefully not show, image should look the same) anyway, here a compression meme:

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Matthias

So, now I have made the pixel art converter, it converts the image to tiled sprig bitmaps which allows me to display high res multi tile images on the sprig, I am currently working on the actual engine, that manages cutscenes and maps. Probably the biggest reason why this project could fail is that I don’t have enough ideas for the story skulk

Anyway, I once again realized how much I love sprig, it feels like building building for a very old console like the gb or gbc yay

below you can see my first attempt of rendering an image, hope you recognize max!

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