Aether Harvest banner

Aether Harvest

9 devlogs
32h 21m 3s

Aether Harvest is a fast-paced hybrid of idle resource gathering and action survival, where players mine mystical crystals while defending themselves against increasingly dangerous enemy waves.

Set in a glowing, otherworldly arena, you control …

Aether Harvest is a fast-paced hybrid of idle resource gathering and action survival, where players mine mystical crystals while defending themselves against increasingly dangerous enemy waves.

Set in a glowing, otherworldly arena, you control a lone harvester equipped with advanced abilities and upgrades. Your goal is simple—but addictive:

Collect. Upgrade. Survive. Repeat.

This project uses AI

i have used ai for debugging , creativity , Readme , code improvements and icons in the code

nathingiri2010

Finally fixed all the major bugs and wired al the functionality together and verified all the fucntionalities work i have created AppImage for linux useres and an extension for wundows users available in my github : https://github.com/nathin-dev/AETHER-HARVEST go to releases section to download the app image and .exe please share your valuable suggestions

Attachment
0
nathingiri2010

Another useful feature “HowToPlay” section which shows the available controls, tips, available game modes, available upgrades and ores . I hope this is one of the must available feature in a game so that players first time playing the game should not struggle and have a good gaming experience and once more i will continue adding on as much necessary and cool features in future , feel free to make suggestions

Attachment
Attachment
Attachment
Attachment
Attachment
0
nathingiri2010

Another interesting feature added now players can loot orbs from dead enemies , different level of enemies have different types of crystals , players need not to click the orbs to collect it , they are automatically collected when the player moves over them , i will keep on improving the features and fucntionality of the game . Suggestions are welcomed

0
nathingiri2010

I have added a major feature : Weapon system , which allows the player to kill the enemies , now that i have added three weapon types : 1) Aether Bolt, 2) Void scatter, 3) crystal Beam which will redice the life of the enemies(HP) and kills them once they reach the end of their HP . this is just a samll update i will go on updating it as i progress . give me any suggestion if you please always ready to hear form peers

Attachment
0
nathingiri2010

The Last time i have added a little features which is somewhat ineractive , now i have improved a little bit and added some cool features like the achievemets section , difficulty level and mode selection , and some in-game power(boost) like functionalities , this will not top here i will keep on improving the game as possible as i can . i have attached the images of features i have included , feel free to corretc me if any mistake or any suggestions to further improve the game

Attachment
Attachment
Attachment
Attachment
Attachment
0
nathingiri2010

Compared to the previous prototype now that i had made it as functional working game with a little extra functions . User can move using the WASD keys and collect the Aethers ny click them , the idea is simple but developing it in python with no css like fullstack is quite challenging . However i will continue to add additional features as possibe

Attachment
Attachment
Attachment
0
nathingiri2010

the game is called Infinite Harvest. you move around and collect glowing crystals and spend the money on upgrades. its like a clicker game but you actually move. idk if thats been done before but it feels cool in my head i have added a cool welcome page and game workspace i will keep on improving this game as far and as creative as possible as i hope so

Attachment
Attachment
0
nathingiri2010

Infinite Harvest is a small but evolving automation game where you start by manually collecting resources and slowly transform your efforts into self-sustaining systems. With each upgrade, progress becomes faster, turning simple actions into exponential growth.

Attachment
0