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Reaction Speed

1 devlog
4h 35m 13s

This project is a simple reaction speed game still under development. It’s an early version used to test gameplay ideas, where players click shapes as fast as possible to measure their reaction time. Features and design are not final yet, and impr…

This project is a simple reaction speed game still under development. It’s an early version used to test gameplay ideas, where players click shapes as fast as possible to measure their reaction time. Features and design are not final yet, and improvements are ongoing.

This project uses AI

I used AI to give me clean UL.

Demo Repository

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mathew

Started working on this project as a small idea to test reaction speed in a simple and interactive way. The initial focus was just getting the core loop working — spawning shapes on the screen and handling click events correctly.

At this stage, most of the work went into setting up the basic structure and making sure the game actually feels responsive. There were a few issues early on with rendering and event handling, especially around dynamically generated elements, but those are mostly sorted now.

Added a basic system to track reaction time, hits, and misses, along with a simple UI to display that data. It’s still pretty rough and not fully polished, but it does the job for testing.

Also started experimenting with difficulty scaling and random shape generation, though this part still needs a lot of tweaking to feel balanced.

Overall, this version is more of a working prototype than a finished product. The main goal right now is to test ideas, fix bugs, and slowly improve the gameplay before moving on to more advanced features or visual polish.

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