Three Kingdoms is a roguelike deckbuilding game similar to slay the spire that is set during the late Eastern Han collapse, where the player takes the role of one of three warlords: Cao Cao, Liu Bei, or Sun Quan (Caocao for now) . Each campaign be…
Three Kingdoms is a roguelike deckbuilding game similar to slay the spire that is set during the late Eastern Han collapse, where the player takes the role of one of three warlords: Cao Cao, Liu Bei, or Sun Quan (Caocao for now) . Each campaign begins with a narrative prelude that introduces the character’s ideology, alliances, and early conflicts, then transitions into a branching, replayable campaign based on nodes where decisions shape both combat outcomes and long-term political trajectories. Art assets were actually drawn by my older cousin a while ago and he gave them to me to create this game! I also joined FT pretty late and was given maybe 1 week to create this so please please if possible, share me your thoughts, drop me a follow and review me! Thank you!!
EDIT: This project was shipped early because of the LockedIn sidequest and thus only CaoCaos prelude is playable at the moment up till the third encounter only since full relic implementation has not been applied :(
Used AI for debugging as well as placements of objects, and writing spine bridges for assets to be able to be displayed. Art was done by my cousin for his ex project! Files generated by AI will have AI marked on the git repo! I would say its maybe 85/15 in regards of AI mostly in the scenes folder? I also used it for commit headers because I was lazy. I also used them for linting which I am not sure is under debugging or not.