Xbox 360 version of Black Ops 2 recompiled using rexglue-sdk
(next to no knowledge of C++)
Used extensively, for coding some of the C++ & reverse engineering some functions in the code (e.g. multiplayer)
Xbox 360 version of Black Ops 2 recompiled using rexglue-sdk
(next to no knowledge of C++)
Used extensively, for coding some of the C++ & reverse engineering some functions in the code (e.g. multiplayer)
I’ve still been working on trying to find the reason for the Notice! Its very strange, the menu feels glitched when entering the menu as well! I tried to work on passing launch_data over between seperate executables, however it hasn’t actually worked yet lmao
I have also had Claude & Codex look for why we continue to get the notice board, It hasn’t found anything good yet either! Still working on that lol…
xx
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Fixed performance issues!
screenshots have been attached for context.
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We managed to get into a bootable state, the menu lags at 3~ FPS while intro videos/sequences get 20 - 70 FPS! GitHub will be up somewhat soon once I manage to fix this all!
Tried running a Tracy on the game however this is extremely weird to look at and I have zero idea what i’m even doing! We did have to hook some things in the toml so it would boot! However haven’t tried to get in-game, also will have to make default-mp.xex work which handles the multiplayer mode itself! Let’s see if we can get this working!
Also forgot to mention the weird dark blue effect during places where it would normally be black!
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