5 devlogs
13h 20m 37s
Trying to better learn Godot, so I thought I’d start out with remaking the classic “Pong”.
Trying to better learn Godot, so I thought I’d start out with remaking the classic “Pong”.
I made a pong game in Godot, so that I can learn Godot. It turned out pretty well, my biggest stumbling-block so far has been the UI, and I lowkey still have a problem with it.
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Added paddle and ball assets to my game
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I implemented the basic features of Pong (kinda):
There is currently a weird bug where I can like almost hold the ball by holding the movement key while the ball is on a corner since the collision shape is circular.
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