Portfolio 66 banner

Portfolio 66

5 devlogs
5h 46m 25s

A roguelite made entirely of text!

Baton

Finally found a layout for the next room screen I’m good with - The sidebar is still bugging me but oh well.

Also added support for hot-swapping color themes using metadata to track what text should have what color.

Attachment
0
Baton

Started working on the screen for choosing which room to go to next. It’s… taking a long time to find something I like.

Attachment
0
Baton
  • Resources needed to hold data about the player and enemies, as well as the attacks themselves.
  • made the player’s information display on the combat screen.
  • Camera shake support.
  • Made the backdrop grid more visible. I might do color palettes at some point.
Attachment
0
Baton

Created a way to make terminals for the game, and implemented simple ones for the main menu and pause screen; eventually I’ll stuff in commands for options, like window mode. Also made transitions between the screens. Now I should probably work on the actual game loop.

0
Baton

Set up the project, and laid out what I want the main gameplay screen to look like. I had to figure out how to get the font spacing the way it should be, but we got there.

Attachment
0