It’s a small, simple game where the player needs to collect falling eggs in a basket to earn points. As the player earns more points, the game will get more difficult.
It’s a small, simple game where the player needs to collect falling eggs in a basket to earn points. As the player earns more points, the game will get more difficult.
I made a video game about catching eggs as they fall from the sky. The lose state occurs when the timer at the top runs out. The player’s goal is to get to the highest level they can (the tens digit of the goal).
I added some final polish to the game by fixing the player and rotten egg animations. Now the basket moves with the player, and the egg stays still as it’s stink lines move.
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I added an audio system with different background tracks and sound effects. All audio is sourced from pixabay.
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I added rotten eggs as an “enemy”.
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I made icons for each upgrade.
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I added a list upgrades that change each stat that affects gameplay to the shop, such as the size of the basket and the speed at which eggs fall. I also worked out some kinks in the shop code, and added highscore to the lose screen. Now the game just needs some more art assets to be complete.
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I finished the shop mechanic. Now, every time the player reaches their score goal they will be prompted with the option to purchase an upgrade. If they choose to save their money, they can continue without purchasing anything. Now all the project needs is a list of working upgrades and some polish.
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I added some functionality to the shop, allowing the player to select an upgrade and apply it to their character. Now the buttons need to show a price and information on the upgrade the player is getting.
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The timer means something now, when it runs out it triggers a lose state. Now to make the levels matter.
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I added UI. The player can now see their score, and the score they need to reach to get to the next level. Currently money, timer, and levels don’t do anything, but I plan on adding a roguelike-style upgrade system.
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I added basic player movement, egg functionality, and some simple sprites. I now have a bare-bones gameplay loop to build off of from here.
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