SPACE SHOOTER GAME using pygames for the first time banner

SPACE SHOOTER GAME using pygames for the first time

1 devlog
2h 12m 36s

I made this game using pygames for the first time and learnt a lot about how it works. I learnt how the displays work. I learnt the coordinate system of its engine.

Rezz

This is the first time pygames. I learnt a low about it through making this project. I started from scratch used a tutorial to teach me how the different things work. I learnt how the displays work, how they are layered, and how to use convert to increase the frames of the assets I used. I learnt about the co ordinate system and how the origin is at the top left. I played a lot with the co ordinate system and i also learnt how to move surfaces by using the co ordinates. I also learnt how to use randint to randomly place the stars at different places during every run and also learnt how to stop the command from running every frame.
I plan on learning a lot more with this project and also plan to finish the tutorial and then add a lot more features. I plan to add different weapons and different obstacles to make it original and not just be a replica of a tutorial.
You can see in the attachment that the ship is moving along the x axis and the stars are placed at random locations every time I run the code. I have set the base surface as light blue and the stars are layered above the base surface and the ship is layered on the top so that it doesn’t hide behind the stars.

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