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Barracuda

3 devlogs
6h 56m 53s

Updated Project: Linked to Wakatime
A Chess Engine made entirely in Golang, reaching speeds upto 10 million Position per second.

This project uses AI

Used Opus 4.6 during early stages to fix performance issues.

Demo Repository

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utkarshchandel2012

Shipped this project!

The program is a chess engine. Like many other chess engines, it uses the minimax function for searching. I am proud of the chess engine because it was fully planned by myself, and you know the hardest part was always the performance, we need to search Millions of nodes every move and each node is very expensive, so increasing the node per second was very hard. at the end I got it to around 2.4M nodes per second which I am proud of.

utkarshchandel2012

Majorly Upgraded the Engine and Created UI

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utkarshchandel2012

Added Time Controls and updated Learn.md and Readme.md

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utkarshchandel2012

Added King safety heurastics and Rook on open file bonus, Wired Passed Pawn logic in main Evaluation function

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