Updated Project: Linked to Wakatime
A Chess Engine made entirely in Golang, reaching speeds upto 10 million Position per second.
Used Opus 4.6 during early stages to fix performance issues.
Updated Project: Linked to Wakatime
A Chess Engine made entirely in Golang, reaching speeds upto 10 million Position per second.
Used Opus 4.6 during early stages to fix performance issues.
The program is a chess engine. Like many other chess engines, it uses the minimax function for searching. I am proud of the chess engine because it was fully planned by myself, and you know the hardest part was always the performance, we need to search Millions of nodes every move and each node is very expensive, so increasing the node per second was very hard. at the end I got it to around 2.4M nodes per second which I am proud of.
Majorly Upgraded the Engine and Created UI
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Added Time Controls and updated Learn.md and Readme.md
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Added King safety heurastics and Rook on open file bonus, Wired Passed Pawn logic in main Evaluation function
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