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Procedural Animation

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Have you ever played the game rain world. well, I didn’t. Any was, this game devs use Procedural Animation to animate the characters rather than using frame by frame animation which gives the characters this organic look and makes them feel alive

Travis

Made basic 2d Ik which is short for Inverse Kinematics and it’s pretty cool and pretty buggy and also it still doesn’t have any visuals at all these visuals are using the built-in unity gizmos if you made a built nothing will apear.

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