I’m building the popular board game of ‘Go’, in python
Used Github Copilot to debug this, but not vibe-coded.
I’m building the popular board game of ‘Go’, in python
Used Github Copilot to debug this, but not vibe-coded.
Ok. U started training a neural net––it played SOOO much better with this. I also made it train on games where i took down the AI……..it’s at around 160K games total give or take.
Also, forgot to include this in the last devlog—smth i started, which was making this have a small neural net. It might be overkill, but i wanna have a custom AI that’s strong enough to atleast challenge me.
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Ok, I’m working on speeding this up–not much luck, but it’s getting better than the 80 or so iterations in the previous version. Check below for current speeds.
I built a program that plays Go, 2 player or against an AI. The hardest part was getting HakaTime and WakaTime set up but achieved it through customer support and Slack. I am proud of this as it is my best program, arguably.
I added a game manual, an option to play whatever colour against the AI (not just black). Also the AI has MCTS.
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The AI option now works as a randomly moving opponent. The two player option is still kept via a toggle to turn on the AI and the regular mode is the multiplayer. AI can be enabled/disabled at any stage of the game.
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I’m working on my first project! This is so exciting. I can’t wait to share more updates as I build.