A Roblox game where the player is stuck in an insane asylum and tries to escape. Maps are generated by procedural generation.
Minimal use of built in roblox AI, some chatgpt for understand new code concepts
A Roblox game where the player is stuck in an insane asylum and tries to escape. Maps are generated by procedural generation.
Minimal use of built in roblox AI, some chatgpt for understand new code concepts
Made base game functionality including leaderstats, datasaving, spawn/checkpoint script, wake up cutscene. For the map, I made different hallway shapes that will connect together randomly, by aligning parts that are at each exit, the pieces connect seamlessly. Also added locker opening, hiding and closing animation and functionality, and scripted all different door opening animations. Finally, scripted randomly spawning clocks and cabinets/lockers in the hallways. Next steps are dying animations/cutscene, more rooms and items/item spawning!
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